//
// Copyright (c) 2015 Xamarin Inc.
// Copyright (c) 2022 the rbfx project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR rhs
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR rhsWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR rhs DEALINGS IN
// THE SOFTWARE.
//

#pragma once

#include "FiniteTimeAction.h"

namespace Urho3D
{
namespace Actions
{
const ea::string_view POSITION_ATTRIBUTE{"Position"};
const ea::string_view ROTATION_ATTRIBUTE{"Rotation"};
const ea::string_view SCALE_ATTRIBUTE{"Scale"};
const ea::string_view ISVISIBLE_ATTRIBUTE{"Is Visible"};
const ea::string_view ISENABLED_ATTRIBUTE{"Is Enabled"};

/// Finite time action.
class URHO3D_API AttributeAction : public FiniteTimeAction
{
    URHO3D_OBJECT(AttributeAction, FiniteTimeAction)
public:
    /// Construct.
    AttributeAction(Context* context);
    /// Construct.
    AttributeAction(Context* context, ea::string_view animatedAttribute);

    /// Serialize content from/to archive. May throw ArchiveException.
    void SerializeInBlock(Archive& archive) override;

    /// Set action duration.
    void SetAttributeName(ea::string_view animatedAttribute);
    /// Get action duration.
    virtual const ea::string& GetAttributeName() const;
protected:
    AttributeInfo* GetAttribute(Object* target);

private:
    ea::string animatedAttribute_{};
};

} // namespace Actions
} // namespace Urho3D
